Board Game
Hill Country Grocers
By Jake Stanley
As investors in grocery chains expanding across the Texas Hill Country, players aim to make the most money possible - this is done by acquiring shares in grocers, expanding distribution networks of chains they’re invested in, and advertising in town to increase demand (and thus profit). Elevator pitch: 45 minute game with lots of interaction, investing in companies, growing grocery chains throughout the Texas Hill Country, and improving the towns the grocers serve. Variants with different levels of complexity can tailor the experience and length (shortest can be played in around 20 minutes) Cube enthusiast elevator pitch: "micro" cube rail with company asymmetry by abilities/cube count (7-12 cubes per company) with actions similar to Wabash Cannonball (Build/Improve/Auction) and an action selection system similar to Iberian Railways (never take the same action twice in a row). Base game plays in 30-45 minutes, variants included to on-ramp folks to the genre that can play in 15-20 minutes. —description from the designer
- Economic
- Transportation
- Investment
- Hexagon Grid
- Network and Route Building
- Auction / Bidding
- Stock Holding
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