Pacts
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Board Game

Pacts

By Ben Brin · Art by Gwenevere Singley

In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle. This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself. —description from the publisher

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Players2
Playtime15–20 min
Age10+
Year2025
  • Territory Building
  • Fantasy
  • Medieval
  • Mythology
  • Variable Set-up
  • Area Movement
  • Area Majority / Influence
  • Variable Player Powers
  • I Cut, You Choose

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