Board Game
OOrtum: A seasonal folk horror skirmish wargame
By Liam Toner
For longer than memory the world has been Oortum . The ground is thick with rot as amber leaves fall, burying life beneath them. Dawn is cold, obscured by mist. Each day ends with a tired sun casting long shadows over a dying landscape. Each morning, a new sun rises and an old day repeats. Time has stagnated, bent back over on itself so often that years have lost all meaning. Warbands of feudal knights in ancient, rusted armour clash with mud covered redcoats, wandering Ronin, tightly ordered legionnaires and hodge podge bands of scattered travellers. All lost, all trying to survive and for some, crushed by the inertia of Oortum, searching for ancient knowledge which might change the world. Oortum is a miniatures agnostic skirmish wargame set in a world trapped in the season of Autumn. It plays on ideas from British and Irish folklore, British horror (such as the ghost stories of M.R. James) as well as having a meta narrative and gameplay rooted in paganism and nature based spiritual practices. Warbands of between 4 and 10 models struggle for survival. —description from the designer
- Medieval
- Wargame
- Miniatures
- Horror
- Mythology
- Scenario / Mission / Campaign Game
- Dice Rolling
- Line of Sight
- Action Points
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