Board Game
Sea Law
By Coleman Charlton · Art by David Martin (II), Wayne Reynolds
Sea Law contains a ship combat system and naval campaign guidelines. With Sea Law am GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system does not require a GM - it is a fully functional boardgame. Features: - A complete, detailed tactical ship combat system - Guidlines for strategic naval activity and ship construction - Material and suggestions for running a naval campaign - Stats and descriptions for historical and fantasy ships and sea creatures - Hex maps and ship counters and status markers
- Medieval
- Dice
- Nautical
- Dice Rolling
- Paper-and-Pencil
- Role Playing
- Hexagon Grid
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