Sea Law
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Board Game

Sea Law

By Coleman Charlton · Art by David Martin (II), Wayne Reynolds

Sea Law contains a ship combat system and naval campaign guidelines. With Sea Law am GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system does not require a GM - it is a fully functional boardgame. Features: - A complete, detailed tactical ship combat system - Guidlines for strategic naval activity and ship construction - Material and suggestions for running a naval campaign - Stats and descriptions for historical and fantasy ships and sea creatures - Hex maps and ship counters and status markers

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Players2
Playtime90 min
Age12+
Year1994
  • Medieval
  • Dice
  • Nautical
  • Dice Rolling
  • Paper-and-Pencil
  • Role Playing
  • Hexagon Grid

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