Board Game
Atlantic Convoys 1939-45
By Lou Coatney · Art by Lou Coatney
Relatively fast, free print-and-play minimalist convoys campaign game to keep Britain alive and build up for D-Day, opposed by U-boats, Kondor(/Vulture) etc. bombers, and the usual suspects: Scharnhorst, Bismarck, a pocket battleship, a raider, etc. Half-year turns. NO GRID. }:-) 3 convoy lanes to lay out with 1 or more convoys per lane plus any escorting battleships or (escort) carriers. Technology/operations advantage can shift from turn to turn. Enigma (although there is no way to keep it secret from the German player. :-/ ) German Admiralty code breaking. Murmansk Run. Sudden death win, if the Allies get enough for D-Day in Summer 1944 or - for a 2-game-win Strategic Victory - even Summer 1943. (24 shipfuls to be accumulated, but hungry Britons and visitors eat 2 each turn.) Interesting to play solitaire, randomly composing the convoys and Atlantic patrols. —description from the designer
- Bluffing
- Wargame
- Print & Play
- World War II
- Nautical
- Variable Set-up
- Dice Rolling
- Hidden Movement
- Simulation
- Once-Per-Game Abilities
- Pick-up and Deliver
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