Board Game
Chronicles of Civilization
By Radosław Ignatów · Art by Michał Teliga
Chronicles of Civilization is a complex civilization game in a simple PnP format. The primary goal was to capture the feel of a digital civilization game in a board game format – and in practice, it resembles a blend of 'Hadrian’s Wall' or 'Knight' with a computer civilization game. Players stand at the head of our civilization and develop various domains: food production, mining, navigation, religion, science, diplomacy, finances, and production. A large portion of the game takes place on a map where you move settlers to build settlements, farms, mines, and ports, all of which must be connected by a network of roads to your capital. It is crucial to acquire resources for expansion; for instance, you send workers to fell trees or extract raw materials. These elements are intricately interwoven by a dense web of dependencies. Additionally, you must constantly manage the population's happiness and military development. The gameplay is driven by a chronicle card that serves as the scenario (and, like the map, is interchangeable, ensuring enormous replayability). In each session, there are various conditions for victory and defeat. —description from the designer
- Economic
- Territory Building
- Medieval
- Print & Play
- City Building
- Civilization
- Solo / Solitaire Game
- Scenario / Mission / Campaign Game
- Worker Placement
- Paper-and-Pencil
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