Board Game
High-Rise
By Brian Train
High-Rise is a print and play, dice roller microgame for two players about a Runner (thief, assassin or some other photogenic character) attempting to penetrate to the top level of a high-rise building, versus a Gatekeeper who is in charge of the passive and active security measures of the building the Runner is passing through. The Gatekeeper sets initial Passive security ratings of each level, and places 3 Patrols that can move around in the High-Rise. The Runner uses dice rolls and Special Actions to disable the passive security and get to the top floor of the High-Rise. The Runner wins if they enter the Safe Room of the top level (the penthouse suite of the target). The Gatekeeper wins if they capture the Runner. -description from designer
- Abstract Strategy
- Adventure
- Print & Play
- Grid Movement
- Dice Rolling
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