Board Game
Paranoia: The Uncooperative Board Game
By Javier Angeriz-Caburrasi, Juan Echenique, Stefano Guerriero · Art by Ariel Orea
Welcome to Alpha Complex, the perfect (and in no way dystopian) city run by the benevolent and infallible Computer! Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. It’s quite likely that Troubleshooters will die. (It’s also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know things might not go so well for you. Especially if the roving GuardBots have anything to do with it. Best of luck, and remember: the Computer is your friend! Trust the Computer! To celebrate the 40th anniversary of the Paranoia RPG, Modiphius has released Paranoia: The Uncooperative Board Game a highly replayable game of sci-fi slapstick one-upmanship Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet. When a Troubleshooter dies, high-tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so don’t be too frivolous. You start as a Red level Troubleshooter and can get promoted by completing Tasks. Your Secret Agendas – each player has a token for this – start at the other side of the Tracker. As your character is promoted, your ‘rainbow’ token moves right on this Tracker, and as you complete Secret Agendas , your counter for that moves left. If the tokens cross first, that player is considered the winner. —description from the publisher
- Science Fiction
- Humor
- Take That
- Hidden Roles
Prices · 9 offers · delivered to United States · USD
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