Board Game
Blau hat Anstoß
By Fritz Gempp
The Blues kick off and take the even numbers, i. e. they are entitled to cast dice and to storm into their adversary's half — one number by every cast — until their charge is stopped by rollingan odd number. In this event, the Reds, taking the odd numbers, lead the game and endeavor to regain the lost ground and to reach the goal of the Blues. As long as odd numbers are thrown, the Reds push forward. When they fail, the Blues take the lead. In an interesting match the winning chances go to and fro until goals are scored. Goals can only be kicked from Nr. 7. or the penalty spot. According to mutual understanding, winner will be who has scored 3 or 5 goals. —user summary
- Sports
- Dice Rolling
- Track Movement
- Roll / Spin and Move
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