Mal ja, mal nein
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Board Game

Mal ja, mal nein

The payers take turns to roll with two dice and move. The number die determines the number of spaces to move, while the "yes/no"-die decides if the player may move at all. The players habe to move their the meeples around the board to their finish spaces. If a meeple gets on a space at the outer ring, where another meeple is standing, the later is knocked back to it's starting space. If a meeple gets to a switch-space it may use the shortcut at the center of the board. On the shortcut-spaces meeples can't be thrown out, several meeples may be standing on one space. The first player to get his three meeples to his finish-spaces wins the game.

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Players2–4
Year1958
  • Children's Game
  • Dice Rolling
  • Race
  • Take That
  • Track Movement
  • Roll / Spin and Move
  • Static Capture

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