Dragon Tech
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Board Game

Dragon Tech

By Dylan Coyle · Art by Dylan Coyle

Freedom! Station 4X gained independence from the Ormar Thalassocracy. You must use politics, technology, and dragon mechs to rebuild and lead the new post-colonial nation. Cards are multi-use: Actions, locations, resources, reinforcements, goals. Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is determined by the slot the card currently occupies. Add cards here to expand and empower your choices. Resources: Spend cards to play and upgrade action cards, locations, and reinforcements. Locations: Add cards to the central map. Locations provide continual resources that give you discounts on action cards and reinforcements. But guard them well! They can be conquered by others. Reinforcements: Cards may be played on locations to improve, defend, or conquer them. Goals: Unused leader cards become goals for the game, keeping the win conditions for each game unique. -description by the publisher

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Players1–4
Playtime30–60 min
Age14+
Year2025
  • Economic
  • Card Game
  • Fantasy
  • Science Fiction
  • Print & Play
  • Exploration
  • Set Collection
  • Variable Set-up
  • Hand Management
  • Multi-Use Cards
  • Solo / Solitaire Game
  • Open Drafting

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