Panzer Korps 04: Red Typhoon
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Board Game

Panzer Korps 04: Red Typhoon

By Shigeru Hirano

Red Typhoon is the fourth game of the Panzer Corps series. Red Typhoon covers the situation just after the Panzer Korps 03: Moscow '41 Operation Typhoon game. But, this time the Soviet is the attacker in the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught. Red Typhoon is a two player game following an IGO-UGO turn sequence with activation points controlling the movement and attack of each of your formations. This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful. The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans. Game Scale: Game Turn: Not Listed Hex: 9.3 miles / 15 kilometers Units: Division to Army Updated and translated in English as Red Typhoon: The Soviet Winter Counter-Offensive, 1942.

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Players1–2
Playtime240–420 min
Age10+
Year2009
  • Wargame
  • World War II
  • Dice Rolling
  • Simulation
  • Hexagon Grid
  • Action Points

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