Board Game
Red Tides: A Tale of New Caribbea
By Jon Micah Tyson, Nick Raynor · Art by Jon Micah Tyson
Red Tides: A Tale of New Caribbea is a co-operative boss-battling naval strategy game. You and your fellow pirate captains begin with small ships, basic cannons, and a humble crew. Over the course of ten rounds, you hunt merchant ships, gather plunder, upgrade your vessel, and face increasingly powerful foes — including the dreaded Pirate Lords. Your ultimate goal is to take down the tyrannical pirate king John Davies and his monstrous flagship, The Dead Drifter. Combat features tactical movement and dice-driven volleys at different ranges (long, medium, close), with opportunities to board and seize enemy ships. Plunder gains you cannons, gold, and upgrades, while faction-specific powers and fate dice add strategic flair. The game escalates across three acts from scrappy survival to epic naval warfare, culminating in a final showdown. Win, and New Caribbea is free; lose, and you sail again another day. —description from the designer
- Adventure
- Pirates
- Nautical
- Variable Set-up
- Cooperative Game
- Solo / Solitaire Game
- Events
- Market
- Dice Rolling
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