Expansion
BattleTech Manual: The Rules of Warfare
By Chuck Crane, Cloud Kingdom Games, Forest Brown, Imagination Games · Art by Dana Andrews, Dawne Wehrs, Jeff Laubenstein, Les Dorscheid
From the back cover: "As dawn broke over the battlefield... The helicopters roared over the hill, skimming the tops of friendly 'Mech antennae. Aerospace Fighters carrying heavy bomb loads hunted for the enemy airbase. At 1500 hours, the main 'Mech force moved out. The motorized infantry had pulled out about three hours earlier, and the tanks, both tracked and hover had left an hour ago. At 2000 hours, the hydrofoil assault force skirted the enemy's rear echelon and called for support from the artillery fire base. The battle was joined. The MechWarrior's most complete and accurate sourcebook. The BattleTech Manual is a 104 page compilation and expansion of the rules for the BattleTech series of games: BattleTech, CityTech, and AeroTech. Considered the final version for these games, the included rules take precedence over any previous rules. Some rules have been clarified or slightly modified in this manual. Additionally, there are new rules covering a wide variety of equipment including VTOLs (helicopters), conventional aircraft, fortifications, minefields, naval vessels, and special weapons. Many of the rules in this book are similar to those in MechWarrior. Players wishing more realism should use the rules in The BattleTech Manual, while players wishing a quick system should use MechWarrior. Sections contain new rules for using: Helicopters Naval Vessels Conventional Aircraft Artillery Dropships on the battlefield Anti-'Mech Infantry And much more In addition, this book presents complete generation rules for all vehicles, from BattleMechs to submarines.
- Expansion for Base-game
- Wargame
- Science Fiction
- Miniatures
- Dice Rolling
- Variable Player Powers
- Role Playing
- Hexagon Grid
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