Board Game
High Seas Fleet
By Rob McCarter, Waldon Chisholm
High Seas Fleet is a game of strategic naval war in the Atlantic, Baltic, and Mediterranean in World War One, from the war’s commencement to conclusion. All major ships of the participating powers are included, including dreadnoughts, pre-dreadnoughts, and squads of lighter ships. Historically, the German fleet only challenged British naval supremacy once, culminating in the Battle of Jutland. This game allows players to explore what might have happened had the Germans been more aggressive and persistent. The rules of High Seas Fleet are based on the rules system of the classic games of the 1970s, War At Sea and Victory in the Pacific. However, High Seas Fleet introduces a number of innovations to keep the system fresh. The combat system has been modified to mitigate the extremes of luck, and Command Cards introduce a degree of both flexibility and uncertaintly. Allies can enter based on your efforts to recruit them, and stay or go based on your success on the high seas. The game system remains clean and simple, perfect for introducing youngsters or novices to historical gaming, yet substantial enough to reward the veteran gamer. Features: - Grand Strategic map covering including the Atlantic, Baltic, and Mediterranean regions - Basic and Standard Rules - Variable entry for belligerent powers (optional) - Additional ahistorical ships (optional) Scenarios: - Grand Strategic, 1914-1918 - Jutland (introductory single turn) - Turning Points, 1917 - Italy Stands True (ahistorical) - Pacific War Distractions (ahistorical) - Schlieffen was Right! (ahistorical) PnP files for High Seas Fleet are available for FREE download from Last Resort Games at the Wargame Vault.
- Wargame
- Print & Play
- Nautical
- World War I
- Area Movement
- Dice Rolling
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