Board Game
Toot Toot
By Ryszard Tokarczuk
Toot Toot is a game about hoplite battles of Ancient Greece. Players arrange their available units, assign them orders (move, attack, hold and like) and then begin the game. Assigned orders can be changed throughout the game but it is meant to be not guaranteed. Each order mode comes with certain restrictions that limit what units can (or even have) to do. The feature of this design: it tries to represent the influence of noise on the battlefield. Our units create volumes of noise that make communication more difficult and eventually even impossible. Even issuing orders create new levels of volume. This means that direct orders, issued by leaders leading from the front (and risking Leader Casualty game effects), can be of relevance. Four armies are present in the game: Athenians, Thebans, Spartans and Persians. —description from the designer
- Wargame
- Print & Play
- Ancient
- Grid Movement
- Area Movement
- Dice Rolling
- Square Grid
- Command Cards
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