Board Game
Call of Dungeons
By Alexis Sukrieh
Call of Dungeons is a miniature-agnostic dungeon crawler game, initially published as a Print and Play game. It provides a standalone and dynamic gaming experience, with no need for a game master. Heroes use energy points to perform actions, while all tests are resolved through quick six-sided dice rolls. In semi-random dungeons (composed in-game with squared tiles) that are constantly evolving and full of surprises, heroes are immersed in a tactical adventure that's renewed with each game. —description from the designer
- Fantasy
- Miniatures
- Print & Play
- Exploration
- Cooperative Game
- Solo / Solitaire Game
- Action Points
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