Traces of Hubris
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Board Game

Traces of Hubris

By Tetsuya Nakamura · Art by Pablo Bazerque

Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War. Game Scale: Game Turn: 2 weeks / 1 month Hex: 22.5 kilometers Units: Divisions and Corps Solitaire Playability: High Complexity Level: Medium-low Players: 1 or 2 Players Playing Time: 3-6 hours Note: Players will need to provide one opaque cup for game play. —description from the publisher

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Players1–2
Playtime180–360 min
Year2024
  • Wargame
  • World War II
  • Grid Movement
  • Movement Points
  • Dice Rolling
  • Simulation
  • Hexagon Grid
  • Zone of Control

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