Catacombs: Fortress of Nazemoor
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Catacombs: Fortress of Nazemoor

By Aron West · Art by Kwanchai Moriya

Catacombs: Fortress of Nazemoor is a core, standalone dungeon crawler that uses the same rules and Dexterity Game System as Catacombs Third Edition (3E). As a result this game both re-implements and expands Catacombs 3E. All Catacombs 3E expansions are compatible with Fortress. In the Catacombs related games, players must skilfully flick wooden discs that represent one of the characters under their control. Usually this is a hero or a monster, if playing as the Dungeon Master or "Overseer". Flicking a disc represents a "shot". The basic shots are rush (for moving) and melee (for both moving and attacking). When performing a ranged shot, a separate disc is used instead of a hero or monster's disc. Ranged shots include fireballs, ice boulders, missiles and hook shots. Some shots inflict damage while others enable special effects. When all of the monsters in a room have been cleared, the heroes can advance further up the fortress. New features: Crates (treasure chests) that contain both rewards and traps appear on runes during the Battle Phase. Assistants can be rescued that will help the heroes in their quest through the Fortress. Items may be purchased during the Battle Phase. —description from the publisher

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Players2–4
Playtime60–90 min
Age14+
Year2026
  • Fantasy
  • Fighting
  • Adventure
  • Action / Dexterity
  • Variable Player Powers
  • Role Playing
  • Team-Based Game
  • Flicking

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