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Board Game

Can't Stop

By (Self-Published) · Art by (Self-Published), Atelier Wilinski, Gabriel Laulunen (II), Heiko Günther

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

View on BoardGameGeek
Players 2–4
Playtime 30 min
Age 9+
Year 1980
  • Dice
  • Number
  • Dice Rolling
  • Race
  • Push Your Luck
  • Track Movement
  • Roll / Spin and Move

Prices · 13 offers · delivered to Czechia · CZK

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German edition · Ships from Germany · In stock

Kč 580 item
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Kč 834

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    German edition · Ships from Germany · In stock

    Kč 605 item
    + Kč 264 shipping
    Kč 868 Go to store
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    German edition · Ships from Belgium · In stock

    Kč 685 item
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    Kč 951 Go to store
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