Board Game
Can't Stop
By (Self-Published) · Art by (Self-Published), Atelier Wilinski, Gabriel Laulunen (II), Heiko Günther
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
- Dice
- Number
- Dice Rolling
- Race
- Push Your Luck
- Track Movement
- Roll / Spin and Move
Prices · 9 offers · delivered to Bulgaria · BGN
Best offer
Miniversos ★ 98%
German edition · Ships from Portugal · In stock
+ BGN 35.02 shipping
BGN 89.76
Go to store- BGN 48.87 item
Spiele-Offensive ★ 68%
German edition · Ships from Germany · Stock unknown
+ BGN 39.11 shipping BGN 87.98 Go to store - BGN 230.96 item
kelz0r ★ 70%
English edition · Ships from Denmark · Stock unknown
+ BGN 32.68 shipping BGN 263.64 Go to store
/pic9156909.png)
/pic8621446.jpg)
/pic8937637.jpg)
/pic636868.jpg)
/pic5261714.jpg)
/pic1534148.jpg)