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Board Game

Can't Stop

By (Self-Published) · Art by (Self-Published), Atelier Wilinski, Gabriel Laulunen (II), Heiko Günther

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

View on BoardGameGeek
Players 2–4
Playtime 30 min
Age 9+
Year 1980
  • Dice
  • Number
  • Dice Rolling
  • Race
  • Push Your Luck
  • Track Movement
  • Roll / Spin and Move

Prices · 9 offers · delivered to Bulgaria · BGN

Best offer

Miniversos ★ 98%

German edition · Ships from Portugal · In stock

BGN 54.74 item
+ BGN 35.02 shipping

BGN 89.76

Go to store
  • Spiele-Offensive ★ 68%

    German edition · Ships from Germany · Stock unknown

    BGN 48.87 item
    + BGN 39.11 shipping
    BGN 87.98 Go to store
  • kelz0r ★ 70%

    English edition · Ships from Denmark · Stock unknown

    BGN 230.96 item
    + BGN 32.68 shipping
    BGN 263.64 Go to store
See all 9 offers on BoardGamePrices

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