Board Game
Dwarven Rails
By Christopher Paul High · Art by David Prieto
Players compete in a somewhat traditional cube rails game set in a fantasy, steam punk world. In addition to the open information game of a traditional cube rails game, this game includes two modules intended to alter the gameplay significantly. The first module is the Peoples of the Dwarven Kingdom module which adds asymmetrical abilities to every player. The second module is Events. Players can choose to play with neither, one, or both modules for three different types of games. The game borrows some mechanics and is inspired by Robin David's Luzon Rails, while departing significantly. —description from the designer
- Economic
- Fantasy
- Trains
- Action / Event
- Events
- Hexagon Grid
- Network and Route Building
- Auction / Bidding
- Auction: Turn Order Until Pass
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