Board Game
Ternion Factor
By Arthur Blumberg
Contains rules for two games. Ternion Factor: on a unique grid of squares and triangles, players vie to get all their pieces on the board by occupying intersections and forcing their opponents to make unfortunate moves. Each turn a player does three actions, which have three interwoven consequences of adding or removing pieces, with a bit of luck thrown into the choice process. The first person with all eighteen pawns in the play area at the end of their turn is the winner. In "Escape!": this is a Halma variant using this board. Escape! is a strategy game where pawns are jumped across the board to reach one of the intersections beyond the blue line on the other player's side of the board. The first player whose pawns all Escape! is the winner.
- Abstract Strategy
- Area Majority / Influence
- Race
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