Board Game
Diora
By Karol Stawicki · Art by Michał Stawicki
In Diora, players take on the role of managers of a radio production factory, who will compete with each other to see who has chosen the best strategy that will lead the plant to the best possible development. Thus, he will receive the title of deputy president and will go down in the history of the plant. Each player alternately sends his workers to perform appropriate actions. The entire game lasts five rounds. The player who gets the most recognition points wins the game. The game was inspired by great games such as Marco Polo and Pretor. Therefore, I would like to thank the authors Simone Luciani, Daniele Tascini and Andrea Novac for the great mechanics that were implemented in my game. —description from the designer
- Economic
- Educational
- Dice
- Industry / Manufacturing
- End Game Bonuses
- Movement Points
- Dice Rolling
- Worker Placement
- Different Dice Movement
- Contracts
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