Board Game
High Command: Grand tactical rules for the second World War
By Riccardo Affinati · Art by Mike Patton, Riccardo Affinati
Where most miniatures rules for the Second World War are low-level tactical, dealing with individual tanks if not individual riflemen, High Command is decisively grand tactical, allowing entire battles, allowing forces consisting of multiple corps to fight it out on a reasonably-sized table over an evening. —user summary
- Wargame
- Miniatures
- World War II
- Dice Rolling
- Measurement Movement
- Line of Sight
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