Board Game
Psychic Links II
By Jay Yeates · Art by Jay Yeates
Stand-alone (combinable) sequel for Psychic Links. It's nice to play a round of golf on a brand new course. But if it's a new course on every stroke, you know the psychics must be hitting the link again. Players first take turns to draw cards and place them building the course (until the hole card is placed). Each player starts with his token (ball) on a solid green square of the starting card. Players will then take turns making shots (shown on the top of each card). To make a shot, choose any of the four face up options and move the ball as shown in the diagram. You may not choose the same option twice in a row. Sand and slope squares affect your shot. If the shoot includes an action, for example modifying the course, perform it as stated. The first player to end a shot with the ball exactly in the hole wins the game. —description from the publisher
- Card Game
- Sports
- Square Grid
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