Board Game
Dies Irae
By Tony Boydell · Art by Alex Lee
When the World is literally going to Hell in a recovered shopping cart, working together as a team is incredibly important...and getting _everyone else_ to work as a team on your behalf is even more so! Over 13 rounds on the night of Friday the 13th of an unspecified month in an unspecified year, you - alone - will attempt to shepherd, sacrifice and/or destroy, both zombies and survivors alike in order to survive until help arrives in the morning. Each turn, you will draw 3 cards and postpone one of them (put it to the bottom of the deck) and then must put the others into play. Various effects can be triggered - resolved in the order of your choosing - which might result in gains and/or losses before you compare your Survivor Total against the current Zombie Threat Level: if you are being overwhelmed by this threat, your community will suffer! Simply make it through the 13 turns of the game - see the Sun rise on a new day - and you will win... Note: Dies Irae is the third game in Tony Boydell's "Infinity" solo game trilogy (along with Lux Aeterna and Aleph Null) —description from the designer
- Zombies
- Hand Management
- Solo / Solitaire Game
- Card Play Conflict Resolution
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