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Board Game

MAD

By Chris Handy (I), John Brieger

In this trick-taking game, winning a Trick isn’t always desired because each card has a ‘Science’ (+) and ‘Madness’ (-) side that could challenge the balance of players’ Score Piles. Trick winners take an opponent’s card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins! —description from the publisher

View on BoardGameGeek
Players 3–4
Playtime 15 min
Age 10+
Year 2024
  • Card Game
  • Science Fiction
  • Math
  • Set Collection
  • Hand Management
  • Multi-Use Cards
  • Events
  • Trick-taking
  • Highest-Lowest Scoring

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Zatu Games ★ 96%

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