Board Game
MAD
By Chris Handy (I), John Brieger
In this trick-taking game, winning a Trick isn’t always desired because each card has a ‘Science’ (+) and ‘Madness’ (-) side that could challenge the balance of players’ Score Piles. Trick winners take an opponent’s card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins! —description from the publisher
Players 3–4
Playtime 15 min
Age 10+
Year 2024
- Card Game
- Science Fiction
- Math
- Set Collection
- Hand Management
- Multi-Use Cards
- Events
- Trick-taking
- Highest-Lowest Scoring
Prices · 9 offers · delivered to United States · USD
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Firestorm Cards ★ 92%
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