Six Winters
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Board Game

Six Winters

By Phillip Lewis (II)

Beyond the Boar's Peak mountains sits the Empire. From a seat of power within the walled city of Whitehold, The Autarch plans a sorcerous apotheosis... Six Winters is a cooperative fantasy campaign game inspired by Mythic Persia. Blending storytelling with tactical dice puzzles and troupe character management, the game features an expanding world shaped by your choices. As The Empire grows in power, you guide the fate of Brightdune, a land of many peoples and customs. Each session, you will deploy a rotating cast of characters to strengthen your community and fuel the resistance. Craft and Narrate: Create evocative assets using resource dice and use them to collaboratively narrate scenes. Your Chronicle: Players choose which scenes are important to the history of Brightdune. Beyond Combat: Scenes are thematic and diverse, you might retrieve the Owner of a Thousand Horses' horses, answer Scorpion-Tail's riddle, or help Qurbaga woo Pox Face. You have six winters to break the Autarch's hold, or watch as your home falls into misery and shadow. —description from the designer

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Players1–4
Playtime90–120 min
Age10+
  • Fantasy
  • Medieval
  • Dice
  • Puzzle
  • Cooperative Game
  • Dice Rolling
  • Variable Player Powers
  • Pattern Building
  • Campaign / Battle Card Driven
  • Action Points

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