Board Game
Révolution
By Pierre Berloquin
Contents: 8 sand timers, 1 board with 34 holes. The game starts with the hourglasses set at opposite sides of the board, and each player at his turn moves and flips one of his 4 sand times along the lines of the board. Any hourglass out of sand is considered dead and pulled out of the game. The goal is to reach the opposite line of starting holes.
Players2
Playtime30 min
Age8+
Year1980
- Abstract Strategy
- Racing
- Point to Point Movement
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