Board Game
Harklaad
By Miyamoto Haya · Art by Miyamoto Haya
Harklaad is an area control game in which the areas are also action spaces of a rondel. In this game, you summon fluffy hluups and cast various spells, in order to control islands full of gems. What’s unique about the game is that your actions are decided by your opponent, and you decide theirs. Also, the value of each island for you is secretly decided by your opponent (and vice versa). So be careful not to try too hard to control worthless islands! ◆Features Rondel Control: Spaces of rondels are the areas you try to control. By using the rondel / areas, you not only select an action, but also which area to execute it. Double Modular Rondels: The actions on each area / rondel space is different for each player. This is represented as 2 separate player-rondels. Actions (= spell tiles) on each rondel goes to the opposite rondel after casting them. (I.e. the action spaces move back and forth between 2 rondels). Mutual Action Selection: You choose your opponent’s spells, and they choose yours. Secret Value of Areas (deduction and bluff): The value of each area is different for each player. You decide the value for your opponent, and they decide that for you —description from the publisher
- Fantasy
- Bluffing
- Print & Play
- Deduction
- Area Majority / Influence
- Sudden Death Ending
- Rondel
- Secret Unit Deployment
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