Sword Weirdos: A Skirmish Heartbreaker
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Sword Weirdos: A Skirmish Heartbreaker

By Casey Garske · Art by Łukasz Kowalczuk

If you've never played Space Weirdos, you might wonder what will make Sword Weirdos different from other fantasy skirmish games. Not much! It takes what I like from other games and mashes it all together. Low model count: 4-10 models or so for each side. Use any minis you have. Short but comprehensive. Everything in one 16ish page zine. Minimal tokens, but still a few because I like them. No tape measures or rulers, all movement and ranges are measured with 5” sticks. Uses all your RPG dice (except the d20, d20's get enough love) because dice are fun. A points system, but you shouldn’t worry about it too much. Alternating activations, opposed rolls, Maneuver Points, and random tables mean everyone is involved and rolling dice all the time. —description from the designer

View on BoardGameGeek
Players2–4
Playtime30–90 min
Age13+
Year2023
  • Fantasy
  • Fighting
  • Wargame
  • Miniatures
  • Print & Play
  • Dice Rolling
  • Line of Sight

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