Board Game
Rainbow Journeys
By Pedro Pires
This game uses the Rainbow Deck to provide a path placement storytelling experience, with critical decisions being taken narratively and relying on the player's discretion with just a few fixed mechanics. During gameplay, the player will create a path from a starting card to an ending card. Every new path carries with it a situation where the player must intervene in some way, by either spelling words with the cards in their hand or otherwise using the pictures in the center of the cards for a narratively acceptable conclusion; the details and outcome are decided entirely at the player's discretion. A reimplementation of Quest for the MacGlyphin, which originally used the Glyph deck. A companion piece to Travels in the Land of Glyph, and an attempt to use similar storytelling mechanics in a more game-y fashion, goal-oriented.
- Card Game
- Adventure
- Print & Play
- Hand Management
- Solo / Solitaire Game
- Storytelling
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