Board Game
Commando Actions: A Game of Tactical Level Combat in World War II
By Michael J. Matheny
Commando Actions is a turn based hex and counter small unit level simulation of commando actions or raids during WWII. Hexes are 25 meters, elevation levels 150 feet, turns are 10 minutes and counter are 3-10 men teams or single tanks, guns, ships, buildings, etc. The game rules are divided into the basic game (book 1 of the rules) and optional/advanced optional rules (book 2). Optional rules: Night and sunrise turns Dummy units Alert status and alarms Sentry units Advanced Optional rules include: Aircraft Naval shore batteries and support ships Blind fire and scatter Evade movement Run movement Voluntary suppression/pin Parachute drops Passenger vehicles Anti-aircraft units Split fire Opportunity fire Close assault Overrun Recrewing unmanned weapons Fieldcraft modification Officer modification Unit surrender Smoke Emplacements Flail tanks Commando Actions is very similar (more compatible than similar) in scale and mechanics to Pacific theater game Beachhead: A Game of Island Invasions in the South Pacific 1942-1944.
- Wargame
- World War II
- Grid Movement
- Dice Rolling
- Simulation
- Hexagon Grid
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