Postcard Coral Sea
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Board Game

Postcard Coral Sea

By Lou Coatney · Art by Lou Coatney

Micro game necessitated by postcard format. 11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers. Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in following game turn. Japanese Surprise advantage possible if Surface Combat happens and is at night. HORRIBLE weather 50% contact capability even in same hex! Air ops: blind 1st wave airstrike, PBY&Mavis Recon, 2nd wave airstrike, with possibility of 1st wave catching an enemy 2nd wave on deck. High Altitude bombers CAN be risked at Low Altitude. It's a little monster. }:-) Diminuation of Coral Sea: Naval Battle for Australia, May 1942 minigame which I have yet to finish. Plays in about an hour. This one can go extremely either way, and fast. And anyone is free to print this or my other 3 (so far) postcard games off in postcard format ... as long as my copyright statement and the Dedication are retained ... to mail/give to family and friends. (Of course, for your own personal copy you will want to photocopy-enlarge the components ... the front at both A4 (for the units) and A3 (for the chart) and the back/rules as large as you need them. :-) ) —description from the designer

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Players1–2
Playtime40–70 min
Age10+
Year2022
  • Bluffing
  • Wargame
  • Print & Play
  • World War II
  • Grid Movement
  • Variable Set-up
  • Dice Rolling
  • Hidden Movement
  • Push Your Luck
  • Simulation

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