Dawn of the Zeds: Postcard Game
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Board Game

Dawn of the Zeds: Postcard Game

By Hermann Luttmann, Nathan Hansen

On Each Turn: 1) Roll 2 non-Zed dice. On doubles move National Guard marker one space towards Arrive. If any match a Zed, that die advances. 2) Compare dice to the results chart 3) Spend Action Points (AP = High Die - Low Die) * 1 AP to move Hero one space * 1 AP to Attack adjacent * 1 AP and 1 Ammo to Attack up to 3 spaces You win the game when the National Guard arrives. You lose if a Zed enters town, or your last hero dies.

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Players1
Year2016
  • Zombies
  • Solo / Solitaire Game
  • Action Points

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