Board Game
Quest for the MacGlyphin
By Pedro Pires
This game uses the Glyph deck to provide a path placement "quest" type of storytelling experience, with critical decisions being taken narratively and relying on the player's discretion rather than fixed mechanics. During gameplay, the player will create a path from a starting card to an ending card, following simple path placement rules. Every new path carries with it a situation where the player must intervene in some way by matching minor suits from their reserve piles; the details and outcome are decided entirely at the player's discretion. Some cards will be discarded out of the game, while others will join the player's reserve for future use. A companion piece to Travels in the Land of Glyph, and an attempt to use the same storytelling mechanics in a more game-y fashion, goal-oriented. —description from the publisher
- Card Game
- Adventure
- Print & Play
- Hand Management
- Solo / Solitaire Game
- Matching
- Storytelling
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