Board Game
Travels in the Land of Glyph
By Pedro Pires
This game uses the Glyph deck to simulate a story-telling, problem-solving experience with simple matching mechanics. During gameplay, the player will resolve obstacles by matching them with cards that share the same minor suits and that make narrative sense. Items will be picked up and placed in an inventory; characters can be befriended and join the player for a while. An attempt to recreate the feel of a classic computer graphic adventure game using only cards, relying on your imagination to do most of the work. Also see Quest for the MacGlyphin for a more game-y, goal-oriented approach at a similar goal. —description from the designer
- Card Game
- Adventure
- Print & Play
- Solo / Solitaire Game
- Matching
- Storytelling
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