Sisco
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Board Game

Sisco

By Pierre Bellemare

Goal of the game: To discover a word composed by the game leader and thus win the maximum number of points. The game master forms a word from 5 vowels and 5 consonants, and arranges the letters in the letter holder. The other players will try to discover the word by guessing its letters. Each player in turn rolls the Letters die which allows them to suggest a vowel or a consonant. Each time a letter is correctly guessed, the game master opens the corresponding flap of the letter holder and the player who guessed it scores the points on the letter tile. Then, whatever the result of their guess, they roll the Sisco die, which can give them a second chance to play, or even better, let them guess the word or double their points. The players must find the word very quickly because the game master scores the total points for the word each round of turns. After each player has a turn as game master, the player with the highest score wins. —description from the back of the box (modified)

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Players3–99
Age9+
Year1979
  • Word Game
  • Deduction
  • Spelling

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