Expansion
Fortress of Terror: Temple of Despair
By John S. Bailey · Art by Adam Szafranski, Emmie Bailey
With your victory over the Fortress of Terror and your triumphant defeat of the evil warlord Bram, your village is back to normal, with the townsfolk resuming their daily routines in peaceful naivety. However, a dark power still exists in the realm, and lies within an ancient temple of great evil known as the Temple of Despair. If it is not destroyed, Bram will return, and he will be so powerful that none will be able to stop him. There are four ancient temples in the Wildlands, but you don't know which temple you must destroy. You must visit the many ancient ruins strewn across the Wildlands, searching for clues to the location of the Temple of Despair. Fortunately, some of these ruins contain powerful Relics that will help you in your quest. But beware, the dark, oppressive power of the Temple of Despair is far-reaching and will pursue you relentlessly, so that you can never retrace your steps! Temple of Despair is the second Fantasy Adventure Module in the Roll-With-It system, a modular, solitaire roll-and-write adventure game system with endless possibilities for adventure through an accomplish-the-task-and-escape-the-maze-style gameplay. Gameplay is centered around a maze or map, through which the player must navigate, accomplish some objective(s), and escape the map under pressure from the enemy's attacks via the Doom die. The simple, puzzley, maze-style gameplay is approached differently in each adventure, building on the basic rules with new rules, concepts, and components that make each adventure feel fresh and unique. -description from the publisher
- Fantasy
- Expansion for Base-game
- Adventure
- Maze
- Dice
- Print & Play
- Grid Movement
- Solo / Solitaire Game
- Movement Points
- Scenario / Mission / Campaign Game
- Dice Rolling
- Paper-and-Pencil
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