Board Game
microCrime
By Matteo Bonvicino
microCrime is a Roll-and-Write investigation game. You are the detective. And you need to solve the case. It features intriguing game mechanics, ever changing scenarios, a detailed Rulebook and tables. The game starts soon after the Chief Inspector ends writing the premises of the case on the Case File by rolling dice several times and writing down the results took from the rulebook's tables. At this point, all the players try to solve the case, building up a story which should include and bring to light all the elements, especially the missing ones, of the crimes scene, getting to a final solution, in order to close the case. Discussion and interpretation are fundamental, during this part of the game. Only with discussion, deduction and compromises they'll be able to meet a point where everyone is satisfied with the story. Detectives discuss their ideas and perceptions of the crime scene in its whole and try to figure out a possible solution, finding a meeting point that could explain the murder. Investigation can vary in duration, based on the ability of the detectives to deal with the fundamental six questions every detective is asked to answer to close any case: How? What? When? Where? Why? Who? While the investigation goes on, detectives should try to enrich their reconstruction of the case with more and more detailed elements. When all involved players are pleased with the reconstruction they inform the Chief Inspector which writes down the story, closing the investigation, solving the case and, ultimately, ending the game. -description from designer
- Bluffing
- Party Game
- Negotiation
- Deduction
- Murder / Mystery
- Variable Player Powers
- Role Playing
- Team-Based Game
- Voting
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