Board Game
Grand Imperialism
By Richard Barr
A game of expansion and conquest full of glory, bloodshed, deals and double-dealing, heroic stands of small armies against native hordes, gunboat diplomacy and much more. During your turn pirates attack, you accumulate wealth, you draw and play cards, build, move, perhaps lose men to attrition, have battles and attempt to conquer your world. This is a revised version of Flying Buffalo's Imperialism.
- Wargame
- Exploration
- Area Movement
- Area Majority / Influence
- Open Drafting
- Dice Rolling
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