The Great Escape: Day 1
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Expansion

The Great Escape: Day 1

By John Grills · Art by John Grills

In this expansion for The Great Escape, it is day 1 in camp and as the POWs are processed into the camp you must decide how best to deploy them by strategically placing cards within the camp layout. Do you try and help 1 or 2 POWs escape today or do you concentrate your efforts towards a mass escape at a later date? Or maybe you really do deserve the title of Big X and can achieve all of the following objectives: On the way to camp help 1 POW leap from the transporter and flee into the forest. Hide POWs amongst the forced labour gang as they are taken out into the forest to work. Hide POWS in the trucks that are about to be cleared for departure. Set up a lookout system. Designate POWs to create distractions. Find a blind spot in the outer fence. Discover the identity of the spy. Blackmail a guard. Produce disguises for escaping POWs. Choose a hut in which to hide wire cutters. Tunnel to the administration offices. Dispose of soil from the tunnels. Guard cards will be used to continually thwart your escape attempts. —description from the designer

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Players1
Year2022
  • Card Game
  • Expansion for Base-game
  • Wargame
  • Print & Play
  • World War II
  • Solo / Solitaire Game
  • Card Play Conflict Resolution

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