Board Game
To Be Continued: Match the Edge Game
By Dieter Gebhardt
Object of the game is to build rows of matching tiles using as many tiles as possible to "create a new and interesting piece of art in each round." Game components consist of 21 Corner and 51 2-Color (1 edge is always black; the other ) tiles in 3 design styles (Full; Small; Multiple). Working from a hand of 6 tiles, players create paths/designs by matching the design along 1 card edge in play while alternating colors. The "black-color-black-color" sequence can only be broken by the Corner tiles, which must be mated to a Full tile in the *same* color as the corner. A round ends when the 8th Corner tile is played. Each Corner is worth 2 points; all other cards are 1 point; and the player who placed the round-ending corner deducts 3 points from his/her score. After 4 rounds are scored the player with the *lowest* score wins.
- Abstract Strategy
- Tile Placement
- Pattern Building
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