Board Game
Green Plastic Massacre
By Lloyd Krassner
“Combat rules for plastic Army men." "Armies start at opposite ends of the room. Turn Sequence: Each figure gets to move once and attack once per turn. Mortars, machine guns & artillery can either move or attack during a turn.” Several different combat resolution mechanisms are included in the rules. The mechanism to be used depends on the nature of the attacking unit. For instance, a submachinegun attack is resolved as follows: “Standing 15 feet away from the target throw 3 marbles simultaneously.” On the other hand, for a flamethrower: “Stand over the attacker. Drop a tennis ball from the tip of your nose.” In addition, a six-sided die is rolled to determine what means is used to resolve hand-to-hand attacks between infantry units within two inches of each other. The die roll may call for these conflicts to be resolved by means such as arm wrestling, a staring contest, or rock-paper-scissors. The “Safety Rules” note that players should wear goggles at all times.
- Fighting
- Miniatures
- Action / Dexterity
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