Board Game
Adventure Club
By Lloyd Krassner
“Players are modern-day, rich, athletic, leisure-minded adventurers.” The players choose one of three traits for their adventurer: “World Class Athlete”, “Filthy Rich”, or “No Responsibilities.” The players collect and play resource cards allowing them to complete adventures such as “Running of the Bulls”, “Sahara Marathon”, “Ski the South Pole”, and “Suborbital Space Flight.” The game ends when there are no Adventure cards left, at which point the player with the highest Victory Point total wins.
Players2–4
Year2004
- Card Game
- Adventure
- Humor
- Open Drafting
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