Board Game
1562: Beginning of a Tragedy
By Philippe Hardy · Art by Giuseppe Rava, Sébastien Brunel
1562: Beginning of a Tragedy is a Grand-Tactical level board-wargame which allows the simulation of three battles of the French Wars of Religion era: DREUX, 19th December 1562 : the very first important battle. VERGT (VER as known at this era), 9th October 1562 : won by the very famous catholic general Blaise de Montluc. LE BESSAT, 31st October 1562 ; an intro scenario with few counters for discovering the rules. 1562: Beginning of a Tragedy, the Volume III of the series Par le Feu, le Fer et la Foi (in English: "By Shot, Shock and Faith"), allows the simulation of the Religious Wars that occurred in France from 1562 to 1598. This civil war opposes, in a first conflict phase, Protestants - otherwise known as Huguenots - to Catholics, then Royalists to Holy League members after the accession of Henry IV to the throne in 1589. The art of war during this period of the Renaissance is rapidly changing. The great feudal landlords, steeped in morals, fight alongside mercenaries motivated by sole cupidity. The diversity of the weapons that are used offers great tactical possibilities, based on impact and fire. Gendarmes, cuirassiers, reiters, harquebusiers, lansquenets and Swiss mercenaries confront each other in a merciless fight. This is a classic wargame system ; « I go, You go », of average complexity, including, during the active player's phase, a sequence of reaction from the passive player, such as fire, counter-charge or tactical backstep. The maps are with areas from 300 to 500 meters by side. A color code allows to easily determine the costs of movements and the line of sight. The scale of the game is one unit for 100 to 500 soldiers or one or two guns. One game turn represents a duration of 20 to 30 minutes. A corps represents either a vanguard or a rearguard, or the main body called battle. The combats allow to simulate charges « en haie » (in hedge), the merciless shocks between pikemen, the artillery fire and highlight, by a support system, the combination of iron - shock- and fire - shooting. The optional rules - caracoles, orders, lost children, looting - add even more realism to the era's battles. The rules and the three battles offered are based on a thorough bibliography and researches made into books written by contemporary authors, specifically François de la Noue for the Protestants and Blaise de Montluc for the Catholics, and also on precise topographical plans of each battlefield that is still accessible. Are you ready to put on the boots of Henri de Guise or the Prince de Condé and fight your enemies ? —description from the designer
- Wargame
- Pike and Shot
- Renaissance
- Variable Set-up
- Area Movement
- Movement Points
- Dice Rolling
- Simulation
- Line of Sight
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