Board Game
Muskoka: The Board Game
By Trent Hansen · Art by Darrin Henein
Adventure awaits! Discover twelve different locations of Muskoka. Adventurers will move between locations by completing journeys connected by land or lake, sometimes both. Each journey has a specified number of modes to travel by, represented by “explore” cards which adventurers will need to collect. Along the way, adventurers will complete a “detour” by visiting a specific location and will receive “wildlife” point tokens of varying values according to the length and type of journeys completed. There is also the “inuksuk” card available, allocated to the adventurer who holds the most “wildlife” point tokens and worth additional points. Adventure is all about experiences, of which Muskoka has plenty to offer. Take time to acquire “rest & relax” cards along the way though, as these provide adventurers with all sorts of advantages in the game. The first adventurer to: (a) complete their “detour”, (b) earn all 5 categories of “wildlife” point tokens (moose, bear, deer, beaver & loon) and (c) accumulate at least 25 total points in the game will be declared the ultimate adventurer of Muskoka. —description from the publisher
- Adventure
- Transportation
- Set Collection
- Hand Management
- End Game Bonuses
- Open Drafting
- Push Your Luck
- Take That
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