Board Game
Medo
By Nick Bentley
Medo is a minimalist 2-player strategy game inspired by the idea of flowers competing for space in a meadow. It was designed as part of the author's long time effort to create accessible games with emergent complexity. Overview One player owns dark and light blue stones, and the other player owns dark and light red stones. The players take turns, placing stones on the initially-empty board, trying to capture groups of opponent stones. You capture opponent groups either when they’re surrounded or they’ve grown too large. The first player to capture a certain number of stones (depending on board size) wins.
- Abstract Strategy
- Tile Placement
- Hexagon Grid
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